The three kinds of clash
A hard clash is unambiguous: a duct passes through a beam, a pipe runs through a column. Software finds these reliably because the test is pure geometry, and they are the clashes everyone means when they say clash detection.
Soft clashes are more interesting and more often missed. Nothing physically intersects, but a valve sits where no one can reach it, a coil has no pull space, a panel has less clearance in front of it than code requires. These depend on clearance zones being modelled, and if nobody modelled the access space, the software has nothing to test. Workflow clashes are not geometric at all — two trades needing the same area in the same week — and they surface in sequencing review rather than in the model.



